Terminology
This page defines terms used throughout the documentation.
Modkit
The complete community development environment used to author PAYDAY 3 mods. Depending on context, this includes the custom Unreal Engine editor, the PAYDAY 3 project/stubs, CrimeForge, and supporting tooling.
Cooked asset
An asset that has already been cooked for the shipped game.
In this modkit, supported installed PAYDAY 3 cooked assets can be made visible to the editor as read-only development/reference content.
Mod-owned asset
An asset created by the mod author and belonging to the mod.
This is different from PAYDAY 3 base-game content.
CrimeForge
The editor tooling used for PAYDAY-specific mod creation workflows, templates, validation, forging, and related authoring tools. CrimeForge creates mods as Unreal plugins.
PDML
The PAYDAY 3 runtime mod loader/integration layer. PDML discovers and handles CrimeForge plugin mods installed under PAYDAY3/Mods/.
Forge
CrimeForge’s name for the cook and package operation. Forge cooks the assets that belong to the selected mod and packages only the content that mod should include.
PDML mod directory
PAYDAY3/Mods/ is the dedicated runtime location for normal CrimeForge/PDML mods. It is separate from PAYDAY 3’s own PAYDAY3/Content/Paks/ directory.
PAL
A packaging/asset-list mechanism used by the modding toolchain to control which content is included for a mod.