Next Steps
Once the first mod Forges and loads successfully, choose the area that matches what you want to build.
Learn the environment
Read The Modkit if you want to understand the custom editor, reflected game types, cooked assets, and project structure.
Build a normal mod
Go to Creating Mods for task-oriented guides covering replacements, Blueprint logic, UI, materials, meshes, and other mod types.
Build a custom heist
Go to Custom Heists.
Custom heists combine more systems than a basic mod, so they assume you already understand creating and packaging a normal mod.
Learn PDML
Read PDML when your mod needs runtime initialization, mod settings, shared APIs, or other loader-integrated functionality.
Go deeper
Advanced Modding covers lower-level PAYDAY 3 and Unreal topics for contributors and authors working beyond the supported high-level workflows.