Next Steps

Once the first mod Forges and loads successfully, choose the area that matches what you want to build.

Learn the environment

Read The Modkit if you want to understand the custom editor, reflected game types, cooked assets, and project structure.

Build a normal mod

Go to Creating Mods for task-oriented guides covering replacements, Blueprint logic, UI, materials, meshes, and other mod types.

Build a custom heist

Go to Custom Heists.

Custom heists combine more systems than a basic mod, so they assume you already understand creating and packaging a normal mod.

Learn PDML

Read PDML when your mod needs runtime initialization, mod settings, shared APIs, or other loader-integrated functionality.

Go deeper

Advanced Modding covers lower-level PAYDAY 3 and Unreal topics for contributors and authors working beyond the supported high-level workflows.