Inspecting Vanilla Heists

The modkit lets you place game assets directly into your editor with full functionality and materials. It also lets you inspect vanilla heists to see exactly what a specific asset is called.

Inspecting these heists also gives you good insight into how they work, by showing which variables certain assets have.

This is a highly unsupported action and can cause crashes on many different occasions.

It is important to save your engine before loading into a vanilla heist.

Level blueprints are not reflected in the modkit. If you try and open the level blueprint, you will crash.

In some situations you may crash when changing levels to and from vanilla heists.

It is not advised to copy any assets from a vanilla heist into your own heist, or loading them as sublevels. While you may be able to, it is a highly volatile action so proceed with caution.

Opening a heist

First, locate the name of the heist you want to open. The table of heist names and codenames below can be used to search for the heist in the /Content/ folder.

When searching for a codename, you will notice many different types of levels.

Level name Description

Base level with no prefix or postfix

This is the main level that also holds all of the sublevels. This level typically can have any type of asset, but usually will hold the navigation data.

E_*

These are the environment sublevels, containing mostly meshes and other similar assets to that. They hold no functionality or lighting typically.

A_*

These are the audio sublevels where all of the ambience lives. This is not where the shade or heister voicelines are reflected, those are in the scripting levels.

L_*

All of the lighting that isn’t directly scripted by events is held in here, as well as post processing volumes, lightmap density, and visibility volumes (not to be confused with SBZVisibility).

R_*

Randomized sublevels. These are small instances that can be randomly moved between locations, such as the bathroom & utility closet in No Rest For the Wicked.

C_*

Cinematics. These typically hold the intro camera sequence for the Heist.

VFX_*

The special effects displayed in the level such as flashing lights, scampering rats, and other niagara based assets.

G_*_Collision

This holds mainly blocking volumes & the edge of the map fade to black blueprint.

G_*_Coverpoints

This level holds all of the AI navigation coverpoints in the level.

G_*_Navlinks

The level that holds all of the special animations that Cops do, such as cloakers running on walls, cops climbing over props or other objects, and more.

G_*_Scripting

The main scripting of the map, as well as any asset in the heist that the scripting interacts with (i.e., enemy spawns, doors, randomization, etc)

G_*_LivingWorld

This level refers to the traffic, cars, and wandering civilians of the level. This does not include animations which is in the scripting sublevel.

It is best to open the main level with no prefix. This loads all sublevels as well, so you can see all of the heist’s assets.

After the heist loads, the level may appear black with nothing loaded.

To fix this, open the Levels panel (typically in the top right), right-click a level, and under Visibility In Editor hit hide all then show all.

You can now inspect and move around the level.

Press G in engine to hide all Editor only assets such as volumes, billboards, and more. This can help with performance.

Heist names

This table maps each vanilla heist name to its code/level name. It is up to date as of 3.9.

Base Game

Level Heist

Bebe/BranchBank

No Rest for the Wicked

ArmoredTransport

Road Rage

ArtGallery

Under the Surphaze

JewelryStore

Dirty Ice

FirstPlayable

Golde & Sharke

Box/CargoDock

99 Boxes

Sky/Penthouse

Touch the Sky

NightClub

Rock The Cradle

Year 1

Level Heist

cookie

Cook Off

murk/station

Murky Station

DataCenter

Syntax Error

Fort

Boys in Blue

Chus

Houston Breakout

DiamondDistrict/Dim

Diamond District

stonk

Fear & Greed

Year 2

Level Heist

ONE

First World Bank

Bust

Party Powder

Shiya

Delivery Charge

SnGBB

Bank Withdrawal

SnGFO

Search And Seizure

Year 3

Level Heist

Dema

Shopping Spree

Pharoah

Tutorial Heist

NewShootingRange

Shooting Range