Player Triggers
Player trigger volume
SBZPlayerTriggerVolume detects when a player enters an area.
Use the Player Pawn Begin Overlapping and Player Pawn End Overlapping events to detect when players enter or leave the volume.
Overlapping all player pawns checks for all players instead of just one.
Player trigger voice volume
This works like the regular player trigger, but is intended for playing player-specific voicelines.
Set the Dialog to play Bile, Twitch, or Shade voicelines.
Set the Comment to play heister-specific voicelines.
Escape trigger
Escapes use a separate volume, SBZPlayerEscapeVolume, rather than the player trigger volume.
You can set the escape duration and whether the volume disables when complete.
Use the BP_MarkerZone blueprint for the highlight for the escape zone, or bag secure zones.
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