What You Can Make
The modkit is designed to cover more than traditional asset replacement.
Common mod categories
Asset replacements
Replace compatible game assets with mod-owned content. Examples include textures, materials, meshes, etc…
Blueprint and logic mods
Use the reflected PAYDAY 3 API and PDML runtime integration to implement game logic in Blueprint.
Custom heists
CrimeForge includes a custom-heist template and the toolchain is being expanded with PAYDAY-specific authoring tools. Custom heist development is more advanced than the first-mod tutorial. Finish Getting Started before moving to Custom Heists.
Current limitations matter
Not every system that exists in PAYDAY 3 can be authored completely in the editor yet.
For example, systems that depend on unavailable native generation steps may require additional runtime handling or further tooling. The documentation treats these as explicit limitations rather than hiding them behind incomplete instructions.