Mod Loading

CrimeForge mods are authored and forged as Unreal plugins. PDML is responsible for discovering and handling those plugin mods at runtime.

Install location

Place the complete forged mod folder under:

PAYDAY3/Mods/

For example:

PAYDAY3/
`-- Mods/
    |-- ExampleMod/
    |   |-- ExampleMod.uplugin
    |   `-- ...
    `-- AnotherMod/
        |-- AnotherMod.uplugin
        `-- ...

PDML can then enumerate the dedicated mod directory and process the mod plugin structure.

Do not move only the packaged archive files into PAYDAY3/Content/Paks/ for a normal PDML mod.

Keep the forged CrimeForge mod intact under PAYDAY3/Mods/ unless a specific workflow explicitly documents otherwise.

Why use a separate Mods directory?

Using PAYDAY3/Mods/:

  • Separates mod files from shipped game content.

  • Gives PDML a predictable discovery location.

  • Keeps each CrimeForge plugin mod together as one unit.

  • Makes installing, removing, and troubleshooting mods cleaner.