Requirements
Before installing the modkit, prepare the following.
Required
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A legitimate installed copy of PAYDAY 3.
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The custom PAYDAY 3 Unreal Engine 5.5.4 editor build used by the modkit.
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The PAYDAY 3 modkit project.
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FModel for browsing the installed game archives and extracting setup data.
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An Audiokinetic account and the Audiokinetic Launcher so you can obtain the Wwise 2023.1.15 SDK files required by the modkit.
Development tools
If you will compile the editor, project, plugins, or native modules, install a compatible Visual Studio C++ toolchain.
Blueprint-only mod authors may not need to work directly with C++, but the distributed modkit/editor build must still contain the required compiled modules.
Before continuing
Launch PAYDAY 3 normally at least once and make sure the base game installation works.
Then continue to Install the Custom Editor. FModel is configured immediately afterwards in Set Up FModel, followed by Set Up Wwise.