Editor Tour

You only need to know a few parts of the editor to create your first mod.

Content Browser

The Content Browser contains your mod-owned content, modkit tooling content, and supported PAYDAY 3 reference content exposed by the custom environment.

Do not assume that every visible asset is editable.

Cooked Assets explains how to recognize and work with reference content safely.

CrimeForge

CrimeForge is the main PAYDAY-specific authoring surface.

For the beginner workflow, the important actions are:

  • Create a mod.

  • Choose a template.

  • Validate the mod.

  • Package the mod.

Later guides cover additional CrimeForge tooling.

Mod content

Keep new content inside the mod created by CrimeForge unless a guide specifically tells you to target a base-game path for an asset replacement.

This makes ownership and packaging boundaries much easier to understand.

Output Log

Keep the Unreal Output Log available while learning the toolchain.

Packaging, cook, asset-loading, and Blueprint problems frequently provide useful diagnostics there.