World Settings
World Settings controls the level state as a whole. Starbreeze has a custom world settings class called SBZWorldSettings.
In the modkit, this is already the default class in the Project Settings. If you can’t see it in a level’s World Settings tab, follow the steps below.
Finding the PAYDAY 3 World Settings
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Head to the Project Settings.
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Search for
World Settings. -
Change the default class to
SBZWorldSettings.
If you can’t see SBZWorldSettings, ensure you are using the modkit and you’ve exported the jmap.
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Boxes like this one mark options that are required for your heist to function. Such as setting it up so you can see the |
Music
The following variables control the music in the heist. They are typically left at their defaults other than Music Event, but you can edit them if you’d like.
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Music Eventcontrols which song will play during the heist. You can use a base game song or your own. -
Stop Musicplays this audio event when theGet Music Manager → Stop Musicfunction is called. -
Start Music on Begin Playis on by default. Otherwise, useGet Music Manager → Play Musicto start a song.
Heist settings
The following variables control what happens during the heist
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Skip Negotiationskips the negotiation phase. -
Skip First Respondersskips waiting for first responders to arrive on scene. Used in Road Rage to go immediately to the Anticipation/Negotiation phase. -
Start in Casingstarts the player in casing mode. -
AICrew Start in Casingstarts the AICrew in casing mode. -
Start with AICrewdisables AICrew. -
Can Crew Shoot Steet Copsis off by default and allows the crew to shoot at guards during negotiation. Used inBoys in Bluesince the beat cops are actually police officers in that heist.
Key Item Data Map
This important map correlates gameplay item pickups to the HUD items that show up on each player. If you are picking up items but they do not appear on the HUD, this is the setting you need to fix.
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Keyis the Gameplay Tag that corresponds to the asset you are picking up. Most will be in theItemcategory and clearly indicate the item in their name. -
Valueis the UI Data Asset that has the UI texture.
Managers
This section controls many aspects of the level. Some of these features will not work unless their manager is set.
Assault manager
Controls everything assault-related. In 3.9, Starbreeze changed to using small, medium, big, and huge variants to control the intensity of assault spawns in the heist.
Using one of the default settings is recommended. To edit the values, copy an uncooked version of one of these assets to your mod folder. See Convert to Uncooked for how to do this.
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* Phase Duration Secondscontrols how long each phase lasts (Anticipation, Build, Regroup). -
Difficulty Settings Arraychanges various difficulty settings, such as the squads/cops that can spawn per assault wave, the difficulty increase per assault wave, and the time reduction on certain phases across assault waves. -
Types to ignore During First Buildlists enemy types to ignore before the first assault begins.
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While the names are mostly self-explanatory, the remaining settings have not been verified. |
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This manager is required for the game to be stable. |
Negotiation manager
Affects settings related to the negotiation phase and the civilian-killed penalty per difficulty. As with the assault manager, using a vanilla data asset is recommended. To edit the values, copy an uncooked version to your mod folder first. See Convert to Uncooked.
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While the names are mostly self-explanatory, these settings have not been verified. |
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This manager is required for the game to be stable. |
Civilian manager
Controls the automatic, infinite spawning of roaming civilians that walk around a heist, such as in Syntax Error and No Rest for the Wicked. It is not used to designate regular civilian spawns.
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While the names are mostly self-explanatory, these settings have not been verified. |
Traffic manager
Controls the flow of automatically and infinitely spawning vehicles, such as the cars in No Rest for the Wicked.
It is also used to control the spawning of SWAT vans and first responder vehicles.
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While the names are mostly self-explanatory, these settings have not been verified. |