PAYDAY 3 Modding Documentation
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GitHub Modkit PDML Custom UE5

PAYDAY 3 Modding Documentation

    • Playing with Mods
      • Manual Installation
      • Installing with Mod Organizer 2
    • Developing Mods
      • Getting Started
        • Introduction
        • What You Can Make
        • How the Toolchain Works
        • Requirements
        • Install the Custom Editor
        • Set Up FModel
        • Set Up Wwise
        • Install the Modkit
        • Set Up the Project
        • Editor Tour
        • Create Your First Mod
          • Forge the Mod
          • Install and Test
        • Next Steps
      • The Modkit
        • Overview
        • Architecture
        • Project Structure
        • Custom Unreal Editor
        • Cooked Assets
        • Reflected Game Types
        • Updating the Modkit
      • CrimeForge
        • Overview
        • Managing Mods
        • Create Mod
        • Templates
        • Mod Information & Configuration
        • PAL & Explicit Assets
        • Validation
        • Forge
        • Import Legacy Mod
      • Creating Mods
        • Overview
        • Asset Replacements
        • Blueprint & Logic Mods
        • Materials & Textures
        • Meshes
        • UI & HUD Mods
      • Audio Modding
        • Overview
        • Wwise Project Setup
        • Voices
        • Sound Effects
        • Music & Soundtracks
      • Custom Heists
        • Overview
        • Create Your First Heist
        • World Settings
        • Spawns
        • Interactions
        • Objectives
        • AI & Navigation
        • Life Actions
        • AirNav
        • Vehicles
        • Bags
        • Player Triggers
        • Doors & Windows
        • Intro Sequences
        • Favours
        • Inspecting Vanilla Heists
      • PDML
        • Overview
        • Mod Loading
        • Initialization
        • Mod Settings
        • Dependencies
        • Multiplayer
        • API Reference
      • Advanced Modding
        • Overview
        • Asset Paths & Mount Points
        • Asset Registry
        • Pak & IoStore
        • PAL
        • Blueprint Reconstruction
        • Native Class Reconstruction
      • Reference
        • Overview
        • Directory Structure
        • Mod Types
        • Feature Status
        • BagType DA Library
        • SprayPaint DA Library
        • Sticker DA Library
      • Troubleshooting
        • Overview
        • Mod Does Not Load
        • Forge & Cook Failures
        • Blueprint Errors
        • Plugin & Module Errors
        • Cooked Asset Problems
        • SBZAssetManager Crash in Editor
        • UnversionedPropertySerialization Crash in Editor
      • Terminology
      • Contributing
PAYDAY 3 Modding Documentation
  • PAYDAY 3 Modding Documentation
  • PAYDAY 3 Modding Documentation
  • Developing Mods
  • Reference
  • Overview
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Reference

Reference pages collect stable facts, structures, status information, and API-oriented material used across the rest of the documentation.

Native Class Reconstruction Directory Structure

PAYDAY 3 Modding Documentation

Community documentation for the PAYDAY 3 modkit, CrimeForge, and PDML.