Templates
CrimeForge templates create the initial plugin structure and PAYDAY-specific assets needed for common mod types.
Blank
Use Blank for a general-purpose mod.
The template creates the new mod plugin and its standard CrimeForge assets, including:
-
PAL_<ModName> -
DA_<ModName>
This is the normal starting point when a more specialized template is not required.
Logic Mod
Use Logic Mod when the mod’s main purpose is Blueprint/runtime behavior through PDML.
In addition to the normal mod structure, CrimeForge creates a Blueprint derived from PDML’s ModActorBase and names it:
BP_<ModName>
The mod data asset is populated with the discovered Mod Actor so PDML can use the generated logic mod structure.
Custom Heist
Use Custom Heist when creating a new heist.
The template creates the normal mod structure plus the initial heist content, including:
-
a
PD3HeistDataAsset, -
a level named
LVL_<ModName>, -
the generated heist added to the mod data asset’s
Heistarray, -
and the heist data asset’s
LevelPathset to the generated level.
This provides the basic CrimeForge/PDML registration structure before the heist itself is authored.